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TF2 Upgrades

Posted: Wed Apr 15, 2009 2:15 pm
by evilgangsta
Will the new "upgrades" in TF2 be able to be turned off in the Tourney Matches? just wondering

Cheers

Re: TF2 Upgrades

Posted: Wed Apr 15, 2009 2:18 pm
by Kanonfodda
I'm assuming you mean unlocks?

Full rules for the tournaments will be posted, although most unlocks are considered "tournament" safe.

Re: TF2 Upgrades

Posted: Thu Apr 16, 2009 10:04 pm
by Andy
Kanonfodda wrote:I'm assuming you mean unlocks?

Full rules for the tournaments will be posted, although most unlocks are considered "tournament" safe.
Tournament safe is one thing, but for people who don't have any unlocks they are very unfair in my opinion.

Re: TF2 Upgrades

Posted: Fri Apr 17, 2009 12:54 am
by Joosebug
theres really nothing ur missing out on
all tourney rules atm are saying Sandman is gay, only allowed 1, but i dont think we'll even be using one of those, medic, heavy pyro unlocks are all cool, just the scouts Sandman is the only issue.

FAN in my opinion is terrible too, but meh, srsly, only unlocks which u should worry about is your medic having kritz, the new needle gun and the medic blade thing too tbh.
a good pyro carrys the Axtinguisher but u really shouldnt worry about that, also the flare gun is cool somtimes, jsut not as essential as teh medics unlocks.
the heavy natasha is just anti-scout rush, plus the boxing gloves are just novelty, but do grant krits for 15 second which is cool. plus many a time KF will stop and stand and om nom on his sandvich which is just for TF2 hilarity.

=P